Ordinatore dwermer cannons4/14/2023 ![]() I highly suggest putting 2 points into pickpocket mastery 2/2 just for the 100 extra carry weight so you can lug around more of these bad boys. The only downsides to Dwarven Autocannons are they're pretty resource-intensive to build (with resources that can only be found in Dwemer ruins), weight 5 units, and can't be moved once placed. Using melee summons and followers may be difficult as they may turn hostile with the sheer number of times they may get hit, so I would suggest using ranged spellcaster summons, or followers that use bows or spells. With a new base of 135, our basic shots will deal 54 damage, with the 5th shots dealing 324, for an average of 75.6, so 302 dps per cannon at max ramp or 604 dps between the two of them.Īlso yes there was an update, Ordinator version 9.29.0 made them deal 90% less damage to the player and non-hostile targets, but still count as an attack. Using the spell 'Tome of Smithing' given by the rank 90 Restoration perk 'Tome of Many Pages' will temporarily boost this by another 15. Being an Imperial and selecting Smithing on your level 30 skill boosts will raise your smithing cap to 120. This is already very solid dps, but we can do better. At max ramp (which it will reach in 50 seconds if my math is correct), it will be dealing 224 dps, or 448 dps between both of them. At base ramp up each cannon will deal 74 dps, or 148 dps with the both of them. With all the perks taken they deal 40% of your smithing skill (40), and every 5th shot deals 240% of your smithing skill (240), for an average of 56 damage per shot over the 5 shot period. 75 seconds, and at max ramp up fire every. I've recorded footage of the autocannons and found out at base they fire about every. They're absolutely viable, especially with certain races and spells.
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